This staff contains six charges that are replenished each day. Deteriorative weapons a bane to all living things and deals 3d6 points of negative energy damage on a successful hit. Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. Questing knight package: 1000 gp: 127 1/2 lbs. If the saving throw is successful, the target is staggered for 1 round instead. This +2 greataxe works as a +6 weapon against Will-o'-Wisps. This weapon is a +1 adamantine construct bane heavy pick. General | Combat | Item Creation | Metamagic. This +4 unholy mace grants its wielder the ability to cast slay living spell once per day. Play an Undead Skeleton, Zombie or … This +5 kukri has a x3 critical multiplier. This +5 flaming greatsword deals additional 2d6 divine damage on hit. This +3 frost halfling sling staff grants its wielder a+2 morale bonus to damage, and an ability to cast stone call spell once per day. Whenever a creature is hit by it for the first time during a combat, it deals an additional 6d6 damage. Whenever the wielder of this +5 composite longbow uses it to attack an enemy, Mirror Bow also shoots a reflection arrow at the same target. Debug layouts. You can get the weapons through quest reward, enemy loots or purchase from NPCs. This +3 brilliant energy dueling sword grants its wielder a +2 luck bonus sto CMD and a +2 luck bonus to CMB. Portable prison: 200 gp: 300 lbs. ... Chiskisk Ghibrani Membrane Mechanic Tank Monster Creation 2 Philt Shirren 1 Shirren 2 Verces Adventurer. Ability doubles the threat range of a weapon. This feature allows you to add your Strength bonus to damage with a bow. This +2 frost agile speed dagger has a chance to slow an enemy on a successful hit. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This weapon is designated against Giants, Humans, Elves, Orcs and other humanoids goblins call longshank. This +5 holy composite longbow grants its wielder blindsense. Heightening the spell increases the maximum level of creature you can summon. This longbow deals additional 1d4 damage to animals and undead creatures. It also grants its wielder the ability to cast empowered magic missile spell at will. Whenever this +4 mithral speed dagger lands a hit, it imposes a -3 penalty to target's Will score for 1 minute. This +1 frost spear grants its wielder a +1 shield bonus to AC, and deals additional 1d3 cold damage. Pyrography kit: 1 gp: 2 lbs. This +2 flaming spear grants its wielder the ability to cast searing light spell twice per day. This +3 quarterstaff grants its wielder the ability to cast waves of fatigue spell three times per day, and ray of enfeeblement spell at will. Prerequisites: Channel negative energy class feature.. This weapon is a +5 keen adamantine halberd. As guides for Pathfinder 2nd Edition get written, they will be stored here. Whenever this +3 cold iron sickle lands a hit, its target has to succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage. Contributions to Fextralife Wikis are licensed under a, Pathfinder: Wrath of the Righteous Wiki - Pathfinder Wrath of the Righteous, Angel is a general of celestial armies, able to summon angels to fight by their side and heal, Lich is an immortal undead, a master of necromancy who will ultimately be able to replace, Aeon is a cosmic judge of balance with the ability to change the current timeline. This +5 bardiche deals additional 3d6 negative energy damage. Critical multiplier of this weapon is x4 instead of x3. Whenever it lands a hit, it makes the target bleed for 1d6 HP per round. This +5 elven curve blade is a bane weapon against creature of every type except undead and constructs. Players will be reclaiming the lands from the demons and finding relics of the previous crusades that can serve them and improve the equipment of their characters. This +4 Kukri deals additional 2 damage to helpless targets. This +5 sickle deals electricity damage instead of physical damage. This Khanda is a +4 Bastard Sword that gives its wielder a +4 bonus on Persuasion checks, DR 5/piercing, and a +8 bonus on saving throws against mind-affecting effects. This +2 necrotic spear grants its wielder a +5 morale bonus to all Athletics checks, and the ability to cast inflict critical wounds spell three times per day. This +2 quarterstaff grants its wielder a +4 morale bonus to Constitution, a +2 morale bonus on Fortitude saving throws, and the ability to cast resist sonic spell twice per day. This +1 shock trident grants its wielder the ability to cast lightning bolt spell once per day as a 10th level wizard. Whenever it lands a hit, the target becomes illuminated for 3 rounds, preventing it from using Invisibility, inflicting a -50 penalty on Stealth checks and a -4 to AC. Ranger's kit: 9 … This +4 bastard sword grants its wielder a +6 enhancement bonus to Charisma, and a +2 luck bonus on Will saving throws. This +3 shock light repeating crossbow grants its wielder a +2 luck bonus to Initiative, and the ablilty to cast summon medium air elemental spell once per day. Character Creation: The characters are now created on what they call the "ABC System", standing for Ancestry, Background and Class. The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier (whichever is higher). command undead: Great for acquiring new undead minions. Whenever the second blade hits a marked target, it removes the mark and deals additional 1d10 + wielder's Strength modifier damage. Additional hits instead add to the duration. Freezing weapon is sheathed in a terrible, icy cold that deals an extra 2d6 points of cold damage on a successful hit. This +5 anarchic unholy vicious greataxe has a x4 critical multiplier. This weapon is a +5 furious greater frost oversized bastard sword. This +5 estoc has a x3 critical multiplier. This +3 corrosive fauchard has a higher critical hit multiplier. It deals an extra 2d6 points of damage against all creatures of good alignment. Weapon is exceptionally large and deals more damage, but attacks with it suffer a penalty of -2 to attack rolls. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. This +2 halfling sling staff grants its wielder a +2 morale bonus to Dexterity, and a +5 luck bonus on Mobility skill checks. Each of those choices gives you a few stat Boosts, which is a +2 bonus to a stat during creation, and sometimes a penalty (a -2). This +3 corrosive agile rapier grants its wielder acid resistance 20 and the ability to cast spit venom spell once per day. Weapons in Pathfinder: Kingmaker are covered on this page. Upon reading the spell description again, I saw that unintelligent undead get no saving throw against Command Undead. Weapons include swords, wands, axes, firearms etc. This weapon is a +5 axiomatic keen greataxe. It also grants its wielder the ability to cast heroic invocation once per day as a 17th level wizard. By spending three charges the owner or it may cast Fireball, and by spending two charges, he may cast Scorching Ray. Inventory. 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